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Old Sep 27, 2006, 02:12 AM // 02:12   #1
Wilds Pathfinder
 
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Profession: A/Mo
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Default new extreme overkill build

dagger 14
deadly 11
critical 12
full shrouded armor
vampiric daggers 20below50 of dagger mastery

impale
shadow prison
black lotus strike
twisting fangs
iron palm
falling spider
horns of the ox or blades of steel or death blossom
signet of toxic shock
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Old Sep 27, 2006, 02:23 AM // 02:23   #2
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Why 20<50?
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Old Sep 27, 2006, 02:25 AM // 02:25   #3
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Lack of a Rez Sig and a self heal makes this build....
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Old Sep 27, 2006, 02:34 AM // 02:34   #4
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Quote:
Originally Posted by Nightsear
Lack of a Rez Sig and a self heal makes this build....
Pretty bad.
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Old Sep 27, 2006, 02:54 AM // 02:54   #5
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but hella fun. it's what i used in RA all weekend, and it feels kickass to know you can solo ANYTHING right at the start of a match... and probably die right after but who cares
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Old Sep 27, 2006, 03:49 AM // 03:49   #6
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RA = noob generator.
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Old Sep 27, 2006, 09:20 AM // 09:20   #7
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A/Mo...

Well. It's RA. waddayaknow? 99% of people in there run flawed builds like that in there, so it's no miracle you think "it feels kickass".
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Old Sep 27, 2006, 09:32 AM // 09:32   #8
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lol care to try a real war
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Old Sep 27, 2006, 11:26 AM // 11:26   #9
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maybe useable in AB/CM(Aspenwood/Jade).... no defensive skills tho makes it pretty weak... amd i think the build i made with 1/2 the attacks does more damage faster... most of which was armor ignoring.

DA 15
DM 9-10ish
CS 9-10ish
SA 3+ish (whatevers left - for blind)
Impale
Black spider Strike (Like BLS but poisons)
Blinding Powder (helps vs other assns and wars, also provides blind for signet dmg)
Twisting Fangs (Bleeding + Deep wound, should have em at about 7 degen now)
Signet of Shadows (90 damage ranged armor ignore unless theyve removed blind already)
Signet of Toxic Shock (100 Damage Armor ignoring unless theyve removed poison already)
Shadow Walk (i think) (Activate to initiate the attack, when you cancel it you escape the fight)
Dash (if you get pressure, use to cancel Shadow walk, this will provide a quick escape)

In RA/TA/etc replace Impale with Rez... (at 15 DA 190 of the damage ignores armor plus about 100 from Deep wound)

still not perfected, i want tio fit a heal in, but kills well.

Last edited by Midnight08; Sep 27, 2006 at 11:35 AM // 11:35..
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Old Sep 27, 2006, 12:05 PM // 12:05   #10
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I think it is not good,1 hex or 1 condition+1 block or evade and you are dead....You must have some healing....
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Old Sep 27, 2006, 09:35 PM // 21:35   #11
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I agree that this build WOULD do a tremendous amount of damage in PvP and in a team-setting with defined parameters COULD work.

However, you have three issues that you might want to consider to make this build better.
1) How are you getting to the target without dieing?

2) How are dealing with degen? (You can probably kill a target before they kill you with this build, but some of the longer degens in the game = the certainty of your death)

3) How are you rezzing your teammates? Rezzing isn't important in Alliance Battles, but for TA and RA you'll want a rez in your bar. (Which I'll add usually screws over my standard 8-skill builds lol)

So, if I were you I'd try to cope with these problems by adjusting your bar to do less damage... but if it's overkill you really only need "just enough" right
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Old Sep 29, 2006, 03:37 AM // 03:37   #12
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trust me, i know sins and i know RA. just taking advantage of 8 districts of n00b and premade builds during the event. heck, i run a "well-rounded" sin build all the time. http://www.guildwarsguru.com/forum/s...php?t=10036385
but sometimes it's nice to feel the awesome power of completely dominating a poor sap. imagine the full combo in action it's quite fearsome to behold. > tozen-1)shadow prison teleports
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Old Sep 30, 2006, 06:56 PM // 18:56   #13
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Ok well I've read all this and heard it before. So I'll just post a build here and maybe it'll give u ideas. Personally I prefer dagger and critical arts the shadow arts r cool to but I don't c any use this time unless u don't want to bring a res sig then just bring a shadowstep skill in its place. This build requires: a/mo dagger-10 or 11 depending on what u want as healing critical strikes- 11 or 12 (better to have 12 but it works with 11 ) healing- all remaining points here ok this build works fine as long as u have an enchantment on u and I prefer the zealous daggers of fortitude. The skills r as follows : unsuspecting strike fox fangs twisting fangs golden phoenix strike horns of the ox live vicariously now for an elite u can have healing hands or aura of displacement ( whichever u think would serve u better ) and last but not least a res sig or critical eye for AB and such. Cast live vicariously before the match starts. This will be ur healing as this skill heals u whenever u hit some1. Cast critical eye on urself before going into a fight. Use unsuspecting strike as ur first atk upon some1 this deals nearly 100 dmg. Then fox fangs and twisting fangs to do another 100 dmg plus deep wound and bleeding. Then if u need energy keep on atking as the zealous mods on ur daggers will give u energy. Then use golden phoenix strike and horns of the ox. If ur opponent isn't dead yet then there must be a monk somewhere because this combo has always killed my opponent.cast healing hands if u have it when ur being atked a lot and are low on hp. This simple skill bar has kept me alive thru AB with a max death count in 1 game of 2 deaths ( I mean that I died 2 times ). Thats about all u need to stay alive. Try it u might like it.
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Old Oct 01, 2006, 09:55 PM // 21:55   #14
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Why would you bring healing hands when AoD is so much better?
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Old Oct 01, 2006, 10:08 PM // 22:08   #15
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Quote:
Why 20<50?
Because he has only one set of daggers that happen to be vampiric and won't heal himself...

Quote:
trust me, i know sins and i know RA. just taking advantage of 8 districts of n00b and premade builds during the event.
If you have fun with that, that's ok, but personally I like to be able to kill someone who has a decent build too.

Last edited by Sir Mad; Oct 01, 2006 at 10:14 PM // 22:14..
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